Crit Happens

The AI game master

Crit Happens has a game master that never sleeps. An AI plans what happens in the world, and a human game master approves each plan before it starts.

A village at night, seen from above, with fires and lanterns glowing in the square between stone houses.

What it does

The AI game master watches the world: how many people are playing, what level they are, and what has happened lately. From that it plans events for the whole server, such as raids, festivals and errands, and longer stories called campaigns.

Everyone on the server plays the same events. What players do, or don't do, changes how the story goes on.

Campaigns

A campaign is a story that runs for about a day, in several steps. You'll find the running campaign in your quest log. Each step sets a goal for everyone together: defeating a certain number of enemies, gathering resources, or sometimes handing in things that many players can make.

Only one campaign runs at a time, and a new one starts at least 12 hours after the last one began.

Why a human checks everything

An AI can come up with things that don't fit the world, or just don't make sense. So the AI only suggests, and a human game master reads every campaign and event and approves it before it goes live. Nothing the AI plans reaches players without that check.

Your data

The AI game master runs on our own computer, not with an outside AI company. It sees information about the game world, such as characters' levels and recent events. It never sees your email address or account details. The Privacy Notice has the details.

How far along it is

Crit Happens is an early test build. World events and campaigns are in the game and have been played on the live server, but they're still being tuned, so expect them to change. If something the AI planned seems wrong or out of place, tell us at contact@crithappensgame.online.

Download for Windows